![]() Linux: Fixed the Linux Editor so it no longer ignores a SIGTERM signal. IL2CPP: Projects created prior to 2021.3 and opened in 2021.3 or newer could have their Managed Stripping Level incorrectly migrated to the new default value of Minimal when the old default of Low should have been retained. IL2CPP: Fixed IL2CPP build failure when using Unbox instruction with generic by reference return type. IL2CPP: Fixed a race condition when creating generic class metadata. cpp file name collision when two assembly names differ only by a number at the end of their name. IL2CPP: Enabled display of the name of each thread in native and third party profilers. Graphics: Fixed glitches on macOS when the rendering path is set to deferred. Graphics: Fixed a Particle System rendering corruption. Graphics: Added GetVisiblePositions to TrailRenderer. ![]() Graphics: Added error message when enabling restricted keywords on a Material. GI: Fixed an issue where lightmaps would be swapped when entering playmode when the "Reload Scene" option is disabled. This only applies to Windows builds.Īndroid: Fixed Screen.SetResolution when using split-screen and Screen.orientation changes.Īndroid: Unity will no longer wrap native crashes into java exceptions on Android, as has been the case, and will correctly forward signals to the previous handlers.Īsset Bundles: Fixed issue where empty folders remain in the cache when the max storage space is exceeded.Ĭore: Fixed Transform.GetLossyScale() returning inaccurate results (only in Windows player non developpement builds).ĭX12: Fixed for crash when RenderDoc is attached to a scene with an invalid pipeline state.Įditor: Avoid breaking SRP Batcher shadow batch when different "per material" texture.Įditor: Fixed a crash where destroying a component's GameObject in the Awake function of a script with ExecuteInEditMode would incorrectly try to apply serialized object changes.Įditor: Fixed an issue so that Light Probes are affected by back-facing triangles when baking with the GPU Lightmapper.Įditor: Fixed an issue with the initialization of raytracing which could fail during certain frames. Package Manager: Renamed Web3 category filter in Package Manager Window for My Assets to Decentralization.ĢD: Fixed the Tile Palette repainting a position when doing a mouse drag at the same position.ĪI: Fixed the inaccurate shape of NavMeshObstacles that prevent agents from avoiding them properly.Package Manager: Extended support for specifying optional path and revision to Git URLs in SCP format. Visual Effects: SDF Baking causes memory to be allocated that isn't deallocated when in Play Mode and in BuildsĢD: Improved the performance of creating a large number of Tile assets with the Tile Palette window.ĢD: Improved the performance of opening the Tile Palette window when the Tile Palette references a large number of Tile assets. RP Foundation: "Resources.FindObjectsOfTypeAll(typeof(Material)).Length" increases every time when entering/exiting Play Mode Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project MacOS: Crash on System.Object:_icall_wrapper_ves_icall_array_new_specific when launching a project MacOS: 2D Platformer Microgame Project crash on _cxxabiv1::_aligned_malloc_with_fallback when pinching out or in on the trackpad during “Zoom in and out” step ![]() Linux: Crash on GUIView::IsVSyncEnabled when saving a preset Asset - Database: Script recompiles in Play Mode when Script Changes While Playing option is set to Recompile After Finished Playing and Auto refresh is set to enabled.
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